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Beginning iOS6 Games Development V413HAV
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English
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V413HAV Beginner iOS6 Game Development E-Book Apress. PDF EPUB Programming Computer

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Beginning iOS6 Games Development

V413HAV

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Formats: EPUB, PDF

Book Description
Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell?  Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.

Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. YouΓÇÖll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps.

Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, youΓÇÖll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

What youΓÇÖll learn
- What to learn and how to build iPhone and iPad game apps using iOS 6 SDK
- How to use UIViews to display game assets
- How to leverage Core Animation to simplify animations
- How to create frame-by-frame animations for action games
- How to play sound using media classes
- How to integrate with Game Center and other social media services
- How to use Core Data to persist game state

Who this book is for
This book is for new iPhone and iPad app developers who want to create game apps, using the iOS SDK. A basic understanding of Xcode and Objective-C is assumed.

Table of Contents
Chapter 1. A Simple First Game
Chapter 2. Setting up Your Game Project
Chapter 3. Explore the Game Application Life Cycle
Chapter 4. Quickly Build an Input-Driven Game
Chapter 5. Quickly Build a Frame-by-Frame Game
Chapter 6. Create Your Characters: Game Engine, Image Actors, and Behaviors
Chapter 7. Build Your Game: Vector Actors and Particles
Chapter 8. Building Your Game: Understanding Gestures and Movements
Chapter 9. Game Center and Social Media
Chapter 10. Monetizing via the Apple App Store
Chapter 11. Add Sound to Your Game
Chapter 12. A Completed Game: Belt Commander
Chapter 13. Physics!

Book Details
Paperback: 368 pages
Publisher: Apress (December 2012)
Language: English
ISBN-10: 1430244224
ISBN-13: 978-1430244226

Comments

Many thanks. Please keep the iOS 6 books coming...